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Complex Tech Wall 03 by Hoover1979 Complex Tech Wall 03 by Hoover1979
I have began working on an UltraHD Texture pack for Doom using my own work with aid from custom filter forge filters, and also for the decor on some textures I worked from Images from a customised google search for those filtered by licence "to use, share or modify" to avoid any legal complications.  The texture pack is of massive resolution and may take a year or more to complete.
:iconhoover1979:
Hoover1979 Featured By Owner Edited Jun 14, 2017  Hobbyist General Artist
Thanks for the kind words.  The wiring was from a free stock image. I painstakingly removed the background in Photoshop so it can be overlayed onto other textures/photos like the PCB, which was another free stock image, to increase realism. I am very careful of what photographic elements I use and either use free stock images, or if I can find no free stock images, I would have to buy one.  This way I don't get taken to court by using copyrighted photos.  Google images has an advanced seaarch feature, under the "licencing" I select "free to use, share or modify" as my project is public domain.  the "free to use, shar or modify, even commercially" option almost always yeilds no search results, as for commercial work, one needs to pay for stock images from sites like iStockPhoto (I work in Graphic Design).  I am still self-teaching as I go along, and this has been one hell of a learning experience.

Adobe Photoshop and Filter Forge 6 have been a godsend to the project, without those programs I would not have been able to make textures.
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:iconrocket787:
Rocket787 Featured By Owner Jun 14, 2017  Hobbyist General Artist
The exposed wiring is a real nice touch too :) (Smile) .
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:iconrocket787:
Rocket787 Featured By Owner Jun 14, 2017  Hobbyist General Artist
Very, very cool Textures, I like your work :D (Big Grin) ! I've been trying my hand at making some Sci-Fi Textures for the first time recently, just to see what I could come up with :) (Smile), but I'm nowhere near the caliber of your work and textures. I'm still at the MS Paint Level...lol.
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Submitted on
February 23, 2017
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