Shop Forum More Submit  Join Login
Ingame test - Nukage (E1M3) by Hoover1979 Ingame test - Nukage (E1M3) by Hoover1979
This shows my new Nukage texture and the Nukage spilling from pipes texture, in the Risen3D Doom engine port.

I changed the green color scheme of the nukage to make it look more radioactive.  This will be accentuated when, after the main textures are completed when I make brightmaps to make all nukage on walls and floors glow brightly in the darkest rooms.

Although the brightmaps pack won't work with Risen3D port.  it will work with the GZDoom port and I hope Doomsday engine can support it.  I plan on making  a shinemap pack afterwards and I hope that risen3D, Doomsday and GZDoom supoprt the shinemaps, but I will not know for sure until after the secondary texture effects pack is completed.  This is a long development roadmap as I am working solo on this pack and teaching myself as I go along so, over time earlier textures will be remade to reflect the further developed skills and techniques the future holds.
No comments have been added yet.

Add a Comment:
 
×



Details

Submitted on
May 28, 2017
Image Size
2.3 MB
Resolution
1920×1080
Link
Thumb

Stats

Views
98
Favourites
1 (who?)
Comments
0
×