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Post-Process Lighting and Bloom test on Metal Door by Hoover1979 Post-Process Lighting and Bloom test on Metal Door by Hoover1979
I have began working on an UltraHD Texture pack for Doom using my own work with aid from custom filter forge filters, and also for the decor on some textures I worked from Images from a customised google search for those filtered by licence "to use, share or modify" to avoid any legal complications.  The texture pack is of massive resolution and may take a year or more to complete.

On the left is my original texture and on the right is the post-processed one with a multi-layered manual light 
source, followed by a multi-layered bloom with different areas having different bloom brightness to try to add more realism.  the bloom is also stronger on the locking mechanism as it is not only in the brighter portion of the texture but is sticking out more, picking up even more light.
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Submitted on
March 6, 2017
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21.3 MB
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3640×2048
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